

- Divinity original sin 2 summoner build mod#
- Divinity original sin 2 summoner build update#
- Divinity original sin 2 summoner build full#
Because this is now a source spell with a high requirement, there is a new summoning spell "Manifest Horror" which has a similar requirement to the old spirit eater spell. The Beholder Queen has a variety of different skills but can still consume other eldritch creatures for more damage. Conjure Spirit Eater has now become "Summon Beholder Queen".It costs 2 Source and required summoning 5. Haunting Ritual has become Eldritch Plague. It does not spread bleed anymore but has recieved a damage bonus and applies 2 stacks of corrupted. It no longer has a warfare requirement and now requires 3 points in occultist.

Possessed Axe has become Spread Corruption. Each bolt has an 80% chance of applying corrupted (so roughly a 50% chance of applying 3 stacks of corrupted in one cast)

It now only needs 2 points in Occultist but only fire 3 bolts. Spirit Knives has now become Conjure Eldritch bolts. Haunting Touch has become Corrupting Touch. It now summons Eldritch Parasites that get progressively stronger with at higher stacks of corrupted Haunted has become "Corrupted" It functions largely the same as before.
Divinity original sin 2 summoner build mod#
I may revisit the idea of a spirit class but not in this mod I felt this was more in line with the occultist theme than the spirit stuff. Most spirit skills have been reworked/changed to have an "Eldritch Horror" type theme. Manifest horror wasnt working properly as it wasnt summoning creatures instantly, it should work properly now. Eldritch parasites spawned from killing a corrupted enemies now last 3 turns Better scaling for imps to make up for the fact theyre less spammable. Better scaling for manifest horror summons and beholder Queen.
Divinity original sin 2 summoner build full#
Here is a full list of added spells and their requirements: Occultist Spell Sheet. We've got Tentacles, giant worms, Godlike creatures- come check it out! Physical damage dealing summons and spells galore.

Later in the game, these can be upgraded to stronger versions with a spell Any enemy can only have one Hex at a time. Each hex costs 1ap to use and damage magic armor.
Divinity original sin 2 summoner build update#
Update (15/10): I've added a lot to this mod since the last patch, see changelog for whats new!Īre you bored of Vanilla summoner? Don't get me wrong, summoner is pretty strong, especially near the start of the game, but once you play more, it's really just doing the same thing, and it isn't terribly interactive at times, and that brings me to this mod.
