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Divinity original sin 2 summoner build
Divinity original sin 2 summoner build










divinity original sin 2 summoner build
  1. Divinity original sin 2 summoner build mod#
  2. Divinity original sin 2 summoner build update#
  3. Divinity original sin 2 summoner build full#

Because this is now a source spell with a high requirement, there is a new summoning spell "Manifest Horror" which has a similar requirement to the old spirit eater spell. The Beholder Queen has a variety of different skills but can still consume other eldritch creatures for more damage. Conjure Spirit Eater has now become "Summon Beholder Queen".It costs 2 Source and required summoning 5. Haunting Ritual has become Eldritch Plague. It does not spread bleed anymore but has recieved a damage bonus and applies 2 stacks of corrupted. It no longer has a warfare requirement and now requires 3 points in occultist.

divinity original sin 2 summoner build

Possessed Axe has become Spread Corruption. Each bolt has an 80% chance of applying corrupted (so roughly a 50% chance of applying 3 stacks of corrupted in one cast)

divinity original sin 2 summoner build

It now only needs 2 points in Occultist but only fire 3 bolts. Spirit Knives has now become Conjure Eldritch bolts. Haunting Touch has become Corrupting Touch. It now summons Eldritch Parasites that get progressively stronger with at higher stacks of corrupted Haunted has become "Corrupted" It functions largely the same as before.

Divinity original sin 2 summoner build mod#

I may revisit the idea of a spirit class but not in this mod I felt this was more in line with the occultist theme than the spirit stuff. Most spirit skills have been reworked/changed to have an "Eldritch Horror" type theme. Manifest horror wasnt working properly as it wasnt summoning creatures instantly, it should work properly now. Eldritch parasites spawned from killing a corrupted enemies now last 3 turns Better scaling for imps to make up for the fact theyre less spammable. Better scaling for manifest horror summons and beholder Queen.

  • Arx: On the bridge in the main city leading to the church.
  • Driftwood: In the docks near where you find Higba.
  • Lady Vengeance: Lower deck (the first one without the mirror) in Dallis' Chambers.
  • Fort Joy: Next to the beach waypoint with the kid.
  • These skills can all be bought from Elendra, Occult Master who you will find throughout your travels. You load this one after the main mod in your load order for the effects to work. Parasites deal physical damage.Īdditionally, I've added an optional file which makes the summons permanent. The higher the stacks of Corruptedted, the stronger the parasite summoned. When a corrupted enemy dies or you cast manifest on it, an Elderitch parasite is summoned to help you for 3 turns. Corrupted reduces an enemies STR, FIN, INT, CON and WITS with each stack (Max 3). The mod introduces a new status: Corrupted.

    Divinity original sin 2 summoner build full#

    Here is a full list of added spells and their requirements: Occultist Spell Sheet. We've got Tentacles, giant worms, Godlike creatures- come check it out! Physical damage dealing summons and spells galore.

  • The Eldritch- If you like you lovecraftian horror, this is the playstyle for you.
  • Glyphs Glyphs are magic circles on the ground that provide a variety of effects to anyone standing in them.
  • divinity original sin 2 summoner build

    Later in the game, these can be upgraded to stronger versions with a spell Any enemy can only have one Hex at a time. Each hex costs 1ap to use and damage magic armor.

  • Hexes- Hexes are debuffs resisted by Magic armor.
  • There are two important spell types I've added: This mod adds 15 new spells of all different tiers.
  • All Source infusions (Necrofire, Ice, Cursed Electric, Acid) have been changed from 2SP to 1SP.
  • Totems have a bit more health scaling, but I'm not sure if it's enough yet.
  • Summoner has now been renamed to Occultist This fits in better with the themes that I'm using for this mod.
  • Not much, really, i think summoner is actually pretty balanced, it just feels a bit boring at times. What has been changed from the base game? Hopefully I've managed to do that, but I'll let you be the judge of that! And if I haven't, let me know!.
  • More summons to play around with (ofcs).
  • Make chaos damage spells feel actually useful.
  • Give summoners more to do with their skills beyond just summoning and a couple of buffs here and there.
  • When making this mod, I had the following things in mind:

    Divinity original sin 2 summoner build update#

    Update (15/10): I've added a lot to this mod since the last patch, see changelog for whats new!Īre you bored of Vanilla summoner? Don't get me wrong, summoner is pretty strong, especially near the start of the game, but once you play more, it's really just doing the same thing, and it isn't terribly interactive at times, and that brings me to this mod.












    Divinity original sin 2 summoner build